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 Frozen Grotto 3 - 6

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FrontBoy
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PostSubject: Frozen Grotto 3 - 6   Wed Jun 23, 2010 4:51 am

First off here's my GameMap.dat Which you can get Megaupload.com IE3N7OGS

That includes the SHIP, Both Poker Rooms and Grotto Maps.

Ship = 9999
Grottos are, 9995, 9996, 9997, 9998
Poker Rooms = 1858, 1860

Grotto Maps can be obtained Megaupload.com 8842BMNG

Add those in your CO Client under map/map/

Then Get the MiniMaps Megaupload.com FNHPW61H

Then Add the MiniMaps to data/minimap/

Then go to your ani/ folder and open MiniMap ANI and add these at the end of it

Code:

[1858]
FrameAmount=1
Frame0=data/MiniMap/poker.jpg

[1860]
FrameAmount=1
Frame0=data/MiniMap/poker02.jpg

[9995]
FrameAmount=1
Frame0=data/MiniMap/icecrypt-lev3.jpg

[9996]
FrameAmount=1
Frame0=data/MiniMap/icecrypt-lev4.jpg

[9997]
FrameAmount=1
Frame0=data/MiniMap/icecrypt-lev5.jpg

[9998]
FrameAmount=1
Frame0=data/MiniMap/icecrypt-lev6.jpg

[9999]
FrameAmount=1
Frame0=data/MiniMap/ship.jpg


That's the simple part if you've got an Official CO client to snag them from.

As for Everything else here we go.

Portals!
Code:
1762 638 373 9995 409 483
9995 408 490 1762 637 375
9995 451 222 9995 303 232
9995 340 43 9995 64 356
9995 286 572 9995 538 452
9995 590 427 9996 530 432
9996 535 432 9995 590 427
9997 549 576 9996 400 450
9997 425 523 9997 446 503
9997 410 483 9997 379 501
9997 369 542 9997 431 633
9997 365 647 9997 540 274
9997 387 139 9997 164 406
9997 208 447 9997 593 352
9997 638 426 9997 366 360
9997 301 376 9997 294 416
9997 285 457 9997 141 313
9997 98 244 9997 223 150
9997 289 134 9997 212 291
9997 255 359 9997 583 487
9997 540 417 9997 417 412
9997 483 395 9997 314 287
9997 270 215 9997 344 158
9997 387 227 9997 488 296
9997 531 363 9997 421 328
9997 378 259 9997 194 245
9997 150 175 9998 465 639
9995 262 347 9995 405 391
9995 361 181 9995 318 291
9995 176 220 9995 152 310
9995 233 288 9995 318 291
9997 464 472 9997 521 512
9997 326 472 9997 521 512
9997 421 674 9997 521 512
9997 461 225 9997 521 512
9997 309 64 9997 521 512
9997 312 32 9997 521 512
9997 120 360 9997 521 512
9997 21 307 9997 521 512
9997 252 491 9997 521 512
9997 341 580 9997 521 512
9997 349 384 9997 521 512
9997 358 402 9997 521 512
9997 242 387 9997 521 512
9997 153 272 9997 521 512
9997 279 176 9997 521 512
9997 267 318 9997 521 512
9997 594 446 9997 521 512
9997 473 438 9997 521 512
9997 256 259 9997 521 512
9997 330 201 9997 521 512
9997 542 322 9997 521 512
9997 432 288 9997 521 512
9995 331 441 9995 405 391
9995 592 355 9995 318 291
9995 506 241 9995 405 391
9995 739 505 9995 152 310
9996 269 377 9996 393 449

If
I missed any let me know...I tried to be as Thorough as possible, and
yes they're just like official CO!...for the most part ^_^.

Then NPC's!

Code:
#region F4 NPC
case 952:
{


if (Control == 0)
{



GC.AddSend(Packets.NPCSay("If you've got the Key you can get to F5,
Gotta' warn ya' though. Crazy ass monsters up there."));



GC.AddSend(Packets.NPCLink("I got it lets go!", 1));



GC.AddSend(Packets.NPCLink("Or did you wanna' go back to Desert City?",
2));


GC.AddSend(Packets.NPCLink("Sorry...", 255));



GC.AddSend(Packets.NPCSetFace(N.Avatar));



GC.AddSend(Packets.NPCFinish());
}


else if (Control == 1)
{


if
(GC.MyChar.InventoryContains(722020, 1))


{



GC.AddSend(Packets.NPCSay("Good Luck up there!"));



GC.MyChar.RemoveItem(GC.MyChar.NextItem(722020));



GC.MyChar.Teleport(9997, 544, 575);



GC.AddSend(Packets.NPCSetFace(N.Avatar));



GC.AddSend(Packets.NPCFinish());


}
}


else if (Control == 2)
{


{



GC.AddSend(Packets.NPCSay("See ya' BITCH!"));



GC.MyChar.Teleport(1000, 499, 651);



GC.AddSend(Packets.NPCSetFace(N.Avatar));



GC.AddSend(Packets.NPCFinish());


}
}


else
{



GC.AddSend(Packets.NPCSay("Without the Mystic Key I can't help you."));



GC.AddSend(Packets.NPCLink("I see.", 255));



GC.AddSend(Packets.NPCSetFace(N.Avatar));



GC.AddSend(Packets.NPCFinish());
}


break;
}
#endregion
#region F5 NPC
case 953:
{


if (Control == 0)
{



GC.AddSend(Packets.NPCSay("So this is a crazy ass Maze. Want something
to get back here quick? OR go home?"));



GC.AddSend(Packets.NPCLink("How about that Item?", 1));



GC.AddSend(Packets.NPCLink("Take me to Desert City.", 2));



GC.AddSend(Packets.NPCLink("Errr, nothin.", 255));



GC.AddSend(Packets.NPCSetFace(N.Avatar));



GC.AddSend(Packets.NPCFinish());
}


else if (Control == 1)
{


{



GC.AddSend(Packets.NPCSay("Good Luck up there!"));



GC.MyChar.AddItem(722117);



GC.AddSend(Packets.NPCSetFace(N.Avatar));



GC.AddSend(Packets.NPCFinish());


}
}


else if (Control == 2)
{


{



GC.AddSend(Packets.NPCSay("See ya' BITCH!"));



GC.MyChar.Teleport(1000, 499, 651);



GC.AddSend(Packets.NPCSetFace(N.Avatar));



GC.AddSend(Packets.NPCFinish());


}
}


else
{



GC.AddSend(Packets.NPCSay("Good Luck Out there."));



GC.AddSend(Packets.NPCLink("I see.", 255));



GC.AddSend(Packets.NPCSetFace(N.Avatar));



GC.AddSend(Packets.NPCFinish());
}


break;
}
#endregion
#region F5 NPC
case 954:
{


if (Control == 0)
{



GC.AddSend(Packets.NPCSay("This is the Final Floor of the Grotto!"));



GC.AddSend(Packets.NPCLink("What Should I do?", 1));



GC.AddSend(Packets.NPCLink("Take me to Desert City.", 2));



GC.AddSend(Packets.NPCLink("Errr, nothin.", 255));



GC.AddSend(Packets.NPCSetFace(N.Avatar));



GC.AddSend(Packets.NPCFinish());
}


else if (Control == 1)
{


{



GC.AddSend(Packets.NPCSay("Not Sure right now, I don't go far
'cause shit is KILLER!"));



GC.AddSend(Packets.NPCSetFace(N.Avatar));



GC.AddSend(Packets.NPCFinish());


}
}


else if (Control == 2)
{


{



GC.AddSend(Packets.NPCSay("See ya' BITCH!"));



GC.MyChar.Teleport(1000, 499, 651);



GC.AddSend(Packets.NPCSetFace(N.Avatar));



GC.AddSend(Packets.NPCFinish());


}
}


else
{



GC.AddSend(Packets.NPCSay("Good Luck Out there."));



GC.AddSend(Packets.NPCLink("I see.", 255));



GC.AddSend(Packets.NPCSetFace(N.Avatar));



GC.AddSend(Packets.NPCFinish());
}


break;
}
#endregion

Any Issues please let me know.

Then add them to your Database

Code:
952 9740 2 0 9996 387 453
953 9750 2 0 9997 535 571
954 9760 2 0 9998 476 757

Now to have the WishJade Coded for Proper Use.

At around line 7460 in the UseItem(I) section of Game/Character.cs:

Code:
#region WishJade
case 722117:
{
if (Loc.Map == 9997)
{
Teleport(9997, 544, 575);
RemoveItem(I);
}
break;
}
#endregion

And one more thing Add this in Mob.cs at around line 716

Code:
else if (MyMath.ChanceSuccess(0.5) && Name == "WHATEVER YOUR MOB IS ON F4")


{



DI2.Info.ID = (uint)(722020);



DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;



DI2.Info.CurDur = DI2.Info.MaxDur;


}

Place before

else if(

On Another section of Drop Chance Code.

Dunno what else I might've missed but hopefully not much. Let me know if anything is needed or missing. +Thanks if I helped.

EDIT:

Almost forgot, you'll need Megaupload.com MRKWQN38 GameMap.dat in your Database

And add this in DMap.cs in the ArrayList for MapsNeeded

Code:
9995, 9996, 9997, 9998

This will allows Mobs to move and attack on those maps.

Screenies Below








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ZoomLander
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PostSubject: Re: Frozen Grotto 3 - 6   Thu Jun 24, 2010 7:38 am

Nice monsters....
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