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 Co Damage Calculator BETA

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ZoomLander
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Posts : 185
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Join date : 2010-06-23
Location : Super Botters Forum

PostSubject: Co Damage Calculator BETA   Thu Jun 24, 2010 6:26 am

This is my first program and its created in C#..so you will need the
.net framework to run it:

.net framework dl site:
[You must be registered and logged in to see this link.]

Co dam calculator description:
this program was designed as a way to find out dam received from mobs
and other players before actually fighting them. ie You could select a
monster from the list and find out what def you would need to only rec 1
dam from that monster.

The program is divided into 2 sections.. Magic dam recived/Taken and
Physical dam recieved/taken

Magic dam recieved/Taken:
There is a bug with this section of the program and hopefully someone
can point me in the right direction. The problem is it will only
calculate mag dam recieved correctly if your mag def is below 99 and the
monster or player's mag att is below 999. If you wish to help with this
problem pm and i will explain more.

Physical dam recieved/taken:
this section runs great, no bugs and all calculations are correct. note-
it will only calculate physical damage from a non passive att, which
means i have not implemented skills like ss,fb,herc,and such into the
calculations. That will be added in the next version. This means that
when you calculate pvp phys dam it will calculate as if you where hit
with no skills like ss or fb.

Directions:
input mag att, or min att and max att into the text boxes
input mag def or physical def
hit calculate button and there you have it
*you must hit the conver button after inputing your mag def then hit
calculate.
* the rb and 2ndRb radio buttons are inactive..i will add those
calculations in the next release
*the magic selection box and pvp mag def are not working since mag def
is measured by percent i tried test after test to get the calculation
correct and i couldnt
Please remember this is my first program and im just trying to
contribute back to the community.
I also would appreciate any ideas or ways to improve
Also feel free to scan..its clean

Download HERE: [You must be registered and logged in to see this link.]
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